![fallout 4 better gun sounds fallout 4 better gun sounds](https://i.ytimg.com/vi/9HBQrMOvZ_g/maxresdefault.jpg)
What's up with that? The reason people think the fallout 4 gunplay is great is because it has fluid animations, working ironsights with transitions, and smooth fluid movement. Also, enemies don't react at all to being hit. There's no losing them in combat like in Watch Dogs, no cover based stealth like Deus Ex, nothing. In fallout 4, you can be 1000 miles away and miss a shot with a suppressed weapon, and every enemy from Gunner's Plaza to Downtown Boston knows your exact location. In older games, such as condemned criminal origins, FEAR, Stalker or even Half-Life 1, enemies hid, flanked, used cover effectively, dealt with snipers well, and had smart stealth mechanics. My reasoning for the badness of Fallout 4's combat is: Terrible AI. I keep seeing people praise Fallout 4 for being a great shooter when in reality, it sucks. F.E.A.R was used as an example, I could have used Crysis and my argument would be very similar. I may have treated this as F.E.A.R vs Fallout 4 topic, but that isn't my intention. like any terrible shooter on the market is like, Call of Duty for example, enemies will either run in front of you to get shoot, stay behind one cover and won't move away or stand in the open to get shoot. F.E.A.R's AI is regarded as the best AI in video games, how far we have regressed in modern shooters. Enemies will flank you, create cover, throw grenades to lure you out of cover, fall back and even communicate with their buddies, refusing to move up sometimes. Now the most important thing in a shooter is good AI. Fallout 4's grenades is a ball of poof that makes a bang noise, how boring.
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Throwing a grenade in F.E.A.R destroys almost anything in it's path and damages anything close by, destroying concrete, blowing windows out and obliterating the enemies into pools of blood. There isn't really a weapon in Fallout 4 that can handle as well as the shotgun from F.E.A.R.Įnvironmental damage is important because it allows the player to understand the weapons they are using and how powerful they are. The shotgun in F.E.A.R is utterly brilliant to use, it sounds awesome, looks great and it destroys offices, walls and enemies in the manner of sheer fucking brilliance, this is a weapon I love to use. This is important for a weapon to look good, handle well and sound good because it can put players off from using them.
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The Gauss Rifle looks awful when it's original design in Fallout 3 looked better and the Institute weapons looked quite good. Tracer rounds, good gun design, good sound design, bullet impacts on the environment and enemies and especially good AI.įallout 4's weapon design is a hit or miss.
![fallout 4 better gun sounds fallout 4 better gun sounds](https://cdn.gamer-network.net/2015/usgamer/f4_gun_06.jpg)
So, what makes gunplay good? There are a lot of things that go into to make a good shooter. There have been good shooters like Crysis, GTA 5, DOOM 2016 and others but nothing on the level of F.E.A.R.Ĭomparing F.E.A.R and Fallout 4, the differences is night and day. I don't think there has been a shooter close to F.E.A.R's brilliant gameplay. Why do I bring up F.E.A.R? Well that's really due to this game being the greatest shooter of all time. But this isn't a New Vegas vs Fallout 4 topic, this is just Fallout 4 has bad gunplay.į.E.A.R was released in 2005 for Windows, the game was praised for it's shooting mechanics and brilliant AI.
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NV has weapon degradation and different ammo types, these basic things that Fallout 4 didn't have. New Vegas doesn't have good gunplay, but would I say it's better than Fallout 4's? Kind of. Since Fallout 4 came out a few years ago, people have said the gunplay was a massive improvement over Fallout New Vegas's gunplay.